Graphics Programmer, The Forge Interactive Inc.
2024 June — 2024 November
Worked on some internal projects and improving The-Forge rendering framework
Hi, I’m Pikachuxxx or my friends call me Phani (and so can you). I’m a Graphics Programmer at Sony.
what more do you want?.. I love pixels…..ummmm crunchhhyyy mnom mnom mnom tasty…pixelsssss.
I love designing and playing with custom engines and experiment with all the graphics APIs. My area of interest is to learn and improve the existing rendering techiniques. I also make homebrew apps for PSVita and PS3.
//TODO: To be updated more about me after I finish eating these tasty pixels.
C++
90%
C
90%
Assembly
60%
CUDA
60%
Objective C++
60%
Swift
75%
Lua
85%
C Sharp
75%
GLSL
75%
HLSL
75%
Visual Studio
90%
Unity
90%
Unreal
40%
Houdini
40%
XCode
90%
RenderDoc
90%
NSight
70%
Blender
60%
Worked on some internal projects and improving The-Forge rendering framework
Worked on PlayStation 5 and PSVR2 Rendering. Built in-house game engine for SARD and assisted with improving other in-house graphics frameworks. Implemented graphics papers for internal R&D.
Played a crucial role in the depevelopment of in-house motion capture suit.Created a Vulkan-QT application from scratch to animate the models using mocap dataHelped in programming the microprocessors of the sensors and helped in understanding the data format of the custom in-house sensors
- Conducted various Intro to Game development sessions - Helped students learn Blender, Unity and photoshop
- Helped my fellow students and juniors by mentoring on various techinical topics such as R, data science - Conducted various sessions topics such as Machine learning, data science C++ etc - Personally oversaw the mentoring of over 200+ students
Did my bachelors degree in Electronics and Communication Engineering.